Ok, I have to say that I have just about had it with Overwatch's competitive mode. I love Overwatch, and have been pretty obsessed with it since it came out, but as a Mercy mainer (is that even a word?), I'm starting to get very frustrated with it. Anyone who favors Mercy knows that we have to deal with our fair share of aggravation, from constantly being targeted by enemy fire to trying to support a team that spreads apart to all corners of the map, not to mention never being appreciated for our contributions to the team, but, hey, we deal. However, I recently discovered something that kinda struck a nerve. Over the last couple days, I took the time to complete my placement matches for season 3 of competitive, and (really not trying to brag here) I kicked ass. During one match in particular, I managed to heal 67% percent of team damage taken. To put that into perspective, that means that, over the course of the match, I personally and single-handedly healed my team for two thirds of the total damage inflicted by the entire enemy team (a feat for which I wasnt even upvoted, btw, and yes I was on the board). Now, it's important to note that for the first two seasons I tried to vary my play-style, attempting to play my characters from every category to suit the situation, but for this season I stuck almost exclusively to Mercy, who is by far my best. So you can imagine my surprise when, after having performed better than ever, I achieved my lowest ranking to date. Needless to say I wasnt very happy with this, so I did some research. Turns out that the algorithms used by the ranking system are not only biased against support characters, but actually enable other classes of heroes to leech off of support characters, allowing them to achieve higher ranks thanks to their support teammates keeping them alive longer. Of course this isn't the first time that I've felt underappreciated in this game. I remember a match where one member of my team was on mic and wouldn't stop bit...sorry, "complaining"...that I wasnt healing him or using my ultimate (nevermind the fact that he was a mile away from the group and the only one dying the entire time). I also remember a fit of hysterical laughter when Blizzard updated their play of the game system because people complained about mercy getting play of the game for quad-revives too many times. As a Mercy player, I've had matches before the update where I've gotten quad-revives and kill streaks (and sometimes both at once), and I still didn't get play of the game. Also, do you know how hard it is to actually get a quad-revive? It means you have to outlive 4 of your teammates in close proximity while your ultimate is charged. It may not sound like much, but if you're on a skilled team, 4 of your teammates dying at once with you there and still alive just doesn't happen. Mercy players know the struggle.
Long story short (and WOW, did I rant, sorry), if anyone reading this plays on a team with an even halfway decent Mercy, please take the time to thank them for their hard work in the match, because if we keep getting ignored and pushed aside for camping Bastions, we just might stop healing your asses